I select multiple bones and rotate them all the time. Especially with fingers, to make a fist or grab something. How is this different? Could you elaborate?
Can you explain what you do, as i have tried and never got all the bones rotating, only the root bone of the selected rotates.
vilda(Blenderstorm admin) wrote on the 15 Apr 08 at 22:37
It's consistent with the rest of blender - if you rotate perent, the children don't rotate, if you rotate siblings or independent parts, they all move.
+1 from me. There should be another pivot option: "Individual Bones". Choosing "Indiviual Centres" works fine when you have disjoint trees of bones, not if you want to curl or twist a chain within one tree.