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idea #65: Rotate multiple selected bones



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Written by tadeusz the 30 Jun 08 at 23:36. Category: Tools. Status: New
Description
Like in Maya, you can select multiple bones and rotate them all at once. Instead of rotating each bone individually, saves
time when animating.


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Trawler wrote on the 11 Apr 08 at 02:11
I select multiple bones and rotate them all the time. Especially with fingers, to make a fist or grab something. How is this different? Could you elaborate?

tadeusz wrote on the 11 Apr 08 at 15:14
Can you explain what you do, as i have tried and never got all the bones rotating, only the root bone of the selected rotates.

AdminAdmin vilda (Blenderstorm admin) wrote on the 15 Apr 08 at 22:37
It's consistent with the rest of blender - if you rotate perent, the children don't rotate, if you rotate siblings or independent parts, they all move.

z0r wrote on the 1 May 08 at 05:12
+1 from me. There should be another pivot option: "Individual Bones". Choosing "Indiviual Centres" works fine when you have disjoint trees of bones, not if you want to curl or twist a chain within one tree.


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