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Description
if you do a transformation in blender and don't constrain it to an axis or plane, then the transformation happens in the plane which is parallel to the view.
it would be great if there were an option to not use the view plane, but always the global x/y/z plane which is most similar/parallel to the view plane. this can be very handy if you work in 3d views.
additionally it would be nice if the work plane could be locked to be parallel to a specified polygon for a while.
(an application who uses work planes like that is modo.)
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rubicon wrote on the 11 Apr 08 at 01:21
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you can already constrain your motion by typing 'x',y or z.
for example: select one face, press g to grab, then press z.. and it will move along the Global z-Axis. ... press G for grab, then z and then z again to constrain along the Local z-Axis..
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kakapo wrote on the 11 Apr 08 at 01:30
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i know... but work planes like i described are something different. this feature would automatically give you a good plane to work in even if you don't press shift-x/y/z during transformation. this saves a lot of key presses and so makes you faster.
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Mindaugas_HW wrote on the 11 Apr 08 at 20:53
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You mean that view port palne becomes paralled to plane of the specified polugon plane... I would like to add that the view direction could be chosen according the triangle normal. What makes me like the idea is that it gives an opportunity to switch to an custom viewing plane and work not only with the triangle (that could be done using local triangle handlers) but with vertices and edges as well. P.S. I was going to drop this idea :D
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 ideasman42 (Blenderstorm admin) wrote on the 12 Apr 08 at 21:58
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I think your suggestion is as good as done though not 100% as you suggest, see 2.46rc transformation spaces, you can set custom transform spaces from objects, verts, faces etc.
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kakapo wrote on the 12 Apr 08 at 22:53
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where can i read about the 2.46 transformation spaces? it sounds like this only is like the "lock to polygon" part of my suggestion.
the most important thing of my suggestion is the automatic xy/xz/yz plane thing though. so it isn't already implemented.
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 theeth (Blender Developer) wrote on the 13 Apr 08 at 18:21
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The automatic constraining part could be done easily by picking the plane of the selected orientation that is closest to the view plane.
It would have to be an option, obviously.
For features like that, it's not so much that the feature is hard to code but gauging the useability of such a feature. If .001% of the people will find it useful...
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kakapo wrote on the 13 Apr 08 at 18:27
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[quote]The automatic constraining part could be done easily by picking the plane of the selected orientation that is closest to the view plane. [/quote]
yes! it is very nice to work like that in modo. it only should be an option in blender.
the idea got 13 votes but then voting got disabled by ideasman42. i think i am not the only one who would find this useful. :)
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