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idea #69: Edit curves for multiple selected bones/Object in IPO Editor.



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Written by tadeusz the 30 Jun 08 at 23:30. Category: Animation. Status: New
Description
Maya does it, 3Ds max does it, XSI does it. Why ? Because it just works better than going to NLA editor and move dots around. You can skip alot of going back and forth from IPO to the NLA by having it all in the IPO Editor.


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AdminAdmin ideasman42 (Blenderstorm admin) wrote on the 12 Apr 08 at 12:28
the peach guys also wanted this, would be really nice to have, apparently somebody wrote this into blender but not sure where it ended up?

tadeusz wrote on the 12 Apr 08 at 13:14
Yeah I have been asking about this almost a year ago (at blenderartist) weather it was possible or not. And was told back then it was being worked on, but havent seen or heard anything since. Its a feature that is badly missed, when animating.


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