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Description
a way for deleting (all) unused datablocks of the current blender session so that you don't have to restart blender anymore for that.
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Comments
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ZanQdo wrote on the 11 Apr 08 at 02:38
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Yes, very important when your memory budget is low
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Kirado wrote on the 11 Apr 08 at 14:17
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This is very important if you want to pack files or just remove images or other info that is no longer being used.
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kakapo wrote on the 11 Apr 08 at 16:28
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...of course it shouldn't be too easy to do this accidentally. :)
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rexmortis wrote on the 12 Apr 08 at 06:37
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My spoon is too big!
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Uriel wrote on the 12 Apr 08 at 12:18
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Maybe, that should be modified, actually, there is a(0)before material name...but maybe a more identified icon ?
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 theeth (Blender Developer) wrote on the 13 Apr 08 at 18:26
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You don't have to restart Blender, just save/reopen your file.
Zero user datablocks are not saved, so they would be freed on automatic close (before reopen) and not reloaded.
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Handoko wrote on the 15 Apr 08 at 18:45
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Yes, I've tried it. Save and reopen the file. But I'd prefer to do it on a click of a button.
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leojS wrote on the 15 Apr 08 at 19:36
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Yes it would be nice to have a more user-friendly way of doing this rather than having to save & reload. Some kind of "recycle bin" type of thing would be good IMO.
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muody wrote on the 16 Apr 08 at 09:53
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or just a DELETE button near the material, not just Unlink
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Dojo wrote on the 16 Apr 08 at 09:57
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I think Ctrl+W, Enter, Ctrl*O, Enter is faster than a bin button which I have to search in the menus.
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 broken (Blender Developer) wrote on the 21 Apr 08 at 05:19
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Dojo, not if you're working in a large scene with lots of geometry, with large textures in the view, that takes a long time to load up. Not to mention that you may not *want* to actually save the file at that stage.
A 'datablock trash bin' would be great, if you could use that as a general location to restore, or properly delete data from the file.
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Cessen wrote on the 6 May 08 at 23:12
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I think this idea can be generalized to: "A user should never, ever, ever, ever, ever have to save and reload to accomplish anything in Blender."
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Handoko wrote on the 13 May 08 at 20:32
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It is similar in Inkscape, they call it: VacuumDef.
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Gwenouille wrote on the 26 May 08 at 23:45
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I am in favour of this.
I ask the coders now: is it easy to implement ?
And where should we put this function ? It doesn't belong in a particular panel, so it should appear in the file menu i guess, in the "append, import/export" section. I'd name it "flush unlinked datablocks"
What do you think ?
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 ideasman42 (Blenderstorm admin) wrote on the 26 Oct 08 at 19:01
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This isnt hard to add - but it would probably need to free all Undo's from memory.
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