Written by kakapo the 8 Nov 08 at 21:01.
Category: Animation.
Status: New
Description
the possibility of reusing animations on different characters without much effort (also if they have different proportions and armatures) would be a huge time saver for many projects.
i know that motion retargeting is very difficult to do but i still hope that some genius(es) someday will work on this for blender. :)
programs like xsi, maya and motion builder support motion retargeting and it shouldn't be hard to find some example videos.
also features like offered in endorphin or euphoria would be great. i am not sure if bullet already would be powerful enough for something like that?
Hi! I just finished a Bake Constraints script that creates keyframes for each bone position in an armature. This action can then be used on any rig that has the same bone names, and combined with other actions in the NLA. See my tutorial at http://wiki.blender.org/index.php/Tutorials/Motion_Capture
Re-targeting is quite tricky, as each rig can have vastly differing approaches and drivers. I will give the issue some thought tho...