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    <title><![CDATA[Ideas being worked upon]]></title>
    <link>http://www.blenderstorm.org/qapoll/ideas</link>
    <description><![CDATA[Post your ideas and vote for the entries you like.]]></description>
    <language>en-us</language>
    <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
    <lastBuildDate>Fri, 21-Nov-2008 00:00:00 UTC</lastBuildDate>
    <generator>QAPoll module</generator>
 

    <item>
      <title><![CDATA[[7] python IntelliSense    -faster scripting-]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/426/</link>
      <description><![CDATA[  Basically my idea is to have more than just syntax highlighting in the script editor area.  Features such as intellisense/codehinting/etc are excellent ways for people to start coding/modifying scripts without having complete knowledge of the language.  Another benefit of these systems is the efficiency increase while coding due to generally less keystrokes. less keystrokes+less trying to remember how to do things+less reference lookups to other resources = less time/difficulty to code.<br /><br /><br />idea #396 revision,Sorry for the confusion, I was mistaken by the language vs IDE features previously.(hopefully this clears any confusion about this type of idea)<br /><br />I am posting this revised idea as a new one due to Blenderstorm.org's lack of a way to change a casted vote.<br /><br />
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      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/426/</guid>
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    <item>
      <title><![CDATA[[13] Cast Modifier improvement]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/407/</link>
      <description><![CDATA[Here's an idea - the cast modifier could work with more cast objects than just the Cube, sphere, and cylinder. There could be the field OB:    and then you type in your existing object in your scene you want to cast to, casting that object to the object with the modifier.<br />
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      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/407/</guid>
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    <item>
      <title><![CDATA[[45] Muscle and Skin Simulation]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/314/</link>
      <description><![CDATA[something i think that would take Blender more over-the-top than it already is would be muscle, and perhaps even skin, simulation.<br /><br />check out<br /><br />http://www.cgcharacter.com/cgskin.html<br /><br />http://cgtoolkit.com/muscletk.htm<br />
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<a href="http://www.blender.org/forum/viewtopic.php?t=12457"> Blender.org thread #12457</a>
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/314/</guid>
    </item>


    <item>
      <title><![CDATA[[59] Integration of Freestyle, a non-photorealistic renderer]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/275/</link>
      <description><![CDATA[The developers of Freestyle , a non-photorealistic renderer, have suggested that their renderer be integrated into Blender. Showing support for its implementation, here is one user's request to accompany the request of Freestyle's developers.<br /><br />http://freestyle.sourceforge.net/<br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/275/</guid>
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    <item>
      <title><![CDATA[[100] True Ngon Support]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/61/</link>
      <description><![CDATA[True support for Ngons, allowing a much faster box modeling work flow for those who choose to use them. I can see possibilities of benefits for architectural modeling as well as organic modeling.<br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/61/</guid>
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    <item>
      <title><![CDATA[[45] Record as script]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/53/</link>
      <description><![CDATA[This would record key presses, gestures etc as a script so they could be played back by running the script. As per MS Word etc (or is this patented?)<br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/53/</guid>
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    <item>
      <title><![CDATA[[8] Fix search]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/20/</link>
      <description><![CDATA[Searching is currently broken.<br />
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      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/20/</guid>
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    <item>
      <title><![CDATA[[7] Fix mosthype-*]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/12/</link>
      <description><![CDATA[Currently mosthype-week and mosthype-month are broken, so they need fixing.<br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/12/</guid>
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    <item>
      <title><![CDATA[[35] Integrate bug tracker with Blenderstorm]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/8/</link>
      <description><![CDATA[Make sure bug info gets fetched from tracker.<br /><br />1) add lp_integration.py and convert to bt_integration.py<br />2) add crontab for bt_integration.py when it works.<br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/8/</guid>
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