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Done!
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(10) (+10,-0)
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option to bake lighting only
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Written by kakapo the 1 Aug 08 at 19:09. Category: Rendering. Implemented
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currently, if you want to bake lighting (for example for game levels) you have to choose "full render" and set up some white material. it would be great if there were also an option to bake the lighting information only.
and it would be great if brecht finished the approximate one bounce GI he mentioned in a blog post once.
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Done!
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(32) (+35,-3)
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Real time Shadows in GameEngine
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Written by andresgarciao the 2 Jul 08 at 23:27. Category: GameEngine. Implemented
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It could be great if the Game Engine generated real time shadows, like almost all the Game Engines do.
OpenGL brings the posibility to create real time shadows, you can see what I mean in this link.
http://www.opengl.org/resources/code/samples/mjktips/rts/index.html
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Done!
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(16) (+19,-3)
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Snapping + Modifiers
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Written by kakapo the 29 May 08 at 18:43. Category: Tools. Implemented
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snapping should be compatible with modifiers. (or modifiers with snapping. i don't know where the problem is but currently snapping doesn't work with meshes that are affected by modifiers. modifiers first have to be applied to get it working.)
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Done!
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(32) (+33,-3)
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Show statistics about an idea
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Written by musk the 1 May 08 at 23:16. Category: Blenderstorm. Implemented
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It would be nice to see how many positive and how many negative votes an idea got.
This would help to distinguish controversial ideas and ideas that have just very few people interested in them.
Example:
idea1 hast 10 postivie votes and 0 negative votes.
idea2 has 60 positive votes and 50 negative votes.
Both ideas show 10 votes.
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Done!
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(7) (+22,-15)
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Theme for BlenderStorm
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Written by cesio the 30 Jun 08 at 23:36. Category: Blenderstorm. Implemented
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change colors of theme, more orange ;) Blender Icons. More blender like.
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Done!
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(98) (+103,-5)
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Snap to Ground
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Written by ideasman42 the 7 May 08 at 13:44. Category: Tools. Implemented
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Add a snap mode where it snaps to the surface of background geometry. Like retopo but for objects.
So you could hold Ctrl and objects would snap to the surface of terrain for instance.
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Done!
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(4) (+4,-0)
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The ability for contraints to reference objects in relative frames
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Written by Handydan the 20 Apr 08 at 15:40. Category: Animation. Implemented
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ie. copy an objects position in 5 frames time
I'm making an animation with an aeroplane and it would be really useful if I could track-to the aeroplane's position in the next frame, so that the aeroplane is facing where its going. This would prevent so much manual adjustment and save a lot of time.
This can probably be done with a python script, but would be easier to use as a constraint property.
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Done!
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(11) (+12,-1)
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Hide useless World Shading buttons
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Written by DanMan the 30 Jun 08 at 23:40. Category: Interface. Implemented
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Just a small one:
Blender has that nice philosophy of hiding menu items, that aren't of any use at the moment.
In the world buttons though, there are the REAL and PAPER buttons, even though they have no use, if the BLEND button isn't active as well, according to the manual.
So my suggestion would be to hide those two button while BLEND hasn't been activated.
Cheers
Dan
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Done!
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(6) (+8,-2)
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Random ideas on the front page
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Written by Ben the 11 Apr 08 at 02:56. Category: Blenderstorm. Implemented
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I know that makes it less appealing (that's nice to see immediately great ideas), though we have to give a chance to the new ideas (hum? like mine? oh well, I was not thinking about it that way but sure people will gain by knowing about my great ideas ^_^)
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Done!
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(2) (+2,-0)
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add animation category
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Written by cesio the 11 Apr 08 at 02:26. Category: Blenderstorm. Implemented
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Animation is a great part of blender.
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Done!
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(2) (+2,-0)
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Blueprints should be linkable to blender wiki
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Written by nletwory the 10 Apr 08 at 08:24. Category: Blenderstorm. Implemented
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The root for blueprints will be http://wiki.blender.org/index.php/Requests - so one entry could be ie. EditingFeatures#Pinning_vertices_in_edit_mode. Which would get expanded automatically to: http://wiki.blender.org/index.php/Requests/EditingFeatures#Pinning_vertices_in_ edit_mode.
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Done!
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(3) (+3,-0)
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Done!
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(7) (+7,-0)
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Add some count nrs in the menus here
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Written by macouno the 9 Apr 08 at 18:54. Category: Blenderstorm. Implemented
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See on the left we have a lovely menu with items like:
Tools
Interface
GameEngine
Multimedia
I really like it when websites' menu items show the nr of items in them as in:
Tools (0)
Interface (1)
GameEngine (543)
Multimedia (5)
I'd say for the technical bit add an extra table to which one is added every time someone posts... then you don't need to do a COUNT(*) on the database for all of those things.
BTW, could be even nicer if it showed it for all menu sections... but it may be a bit db heavy.
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