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23 (+25,-2)
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History Function like in Gimp  
Written by ChojinDSL the 23 Aug 08 at 18:45. Category: Tools. New
At the moment we only have a global undo. However undo levels can be quickly used up and they dont get saved in the blend file.

It would be helpful if we had a "history" function in blender just like in the Gimp. Every change a user makes gets saved and you can go back and forth through your changes.

Ideally the history should get saved along with the blend file.

I was thinking there are multiple ways one could handle this.

1. Just store the history in the same blend file as the scene.
This would inflate the file size, but there should be an option in blender where you can select that the file should not be saved with history, or that you can "flush" the history so that only the current scene is stored.

2. Have the history stored in a similar named file just with a different ending. e.g. scene01.blend and scene01.hist

When you load a scene file, blender would automatically check if there was an accompanying history file and load that as well.

If you should wish to submit your blend file to a renderfarm or host it on a server for the public. You could just provide the blend file without the history file in order to keep the filesize down.

See the 3 comments >>

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16 (+18,-2)
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SPACE key for "Play" & "Stop" in Blender Sequencer  
Written by oxigen the 24 Aug 08 at 15:51. Category: Interface. New
SPACE key is used for "Play and Stop" in any sequencer, except in Blender. This should be changed.

OK, I know this key will be possible to assign in Blender 2.50, but anyway...

See the 2 comments >>

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15 (+29,-14)
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Let blender make me learn hotkeys  
Written by fwolfste the 24 Aug 08 at 15:50. Category: Interface. New
I want a possibility of blender to show me with which hotkeys i could have achieved what i just have done with my mouse. It will not be possible in every case and annoying in many cases, but i would go for it (of course, optional).
At the end it could look like e.g. in this tutorial (first comes at 35. sec. i think):
http://www.blendernewbies.com/tutorials/swf/studio_backdrop_1/bn_studio_backdro p_1.html
[remove the blank between the last o and the last p, I have no clue how it happens to come in there]

When or how often to display the hotkey solution is a difficult question. I would make it customizable and start experimenting like that:

when i did smthg with the mouse:
if (hotkey_display_mode) and (hotkey exists)
__if (have displayed hotkey < 15 times)
____and (have used hotkey < 5 times)
______DISPLAY IT

See the 4 comments >>

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12 (+12,-0)
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Migrate to new bug tracker  
Written by z0r the 25 Aug 08 at 04:34. Category: Codebase. New
The current bug tracker is pretty hard to use, and may deter people from submitting bug reports. One possibility is to migrate to Launchpad. Some advantages over the current tracker are:
* More detailed search results, including number of pages of matches.
* Ability to add attachments when editing a bug.
EDIT: The current tracker does allow adding attachments, but there are other reasons to switch; see below.

More about this here: http://wiki.blender.org/index.php/BlenderDev/LaunchpadMigration#User_Interface

As a bonus, it'd be easier to integrate blenderstorm with the tracker (see http://www.blenderstorm.org/qapoll/ideas/idea/8/ )

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6 (+7,-1)
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Add more order/sort categories to bug tracker  
Written by LetterRip the 25 Aug 08 at 04:34. Category: Codebase. New
I'd like to be able to order the bug tracker by 'most recent comment/update' so that bugs that have been ignored for a long time I can check on their status. Currently there is no way to tell if a bug has been worked on recently or not.

Also I'd like to be able to order the bug tracker by 'category' ie - see all python bugs together; all renderer bugs; all script bugs; all animation bugs; etc.

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6 (+6,-0)
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IK in GE  
Written by Sammaron the 23 Aug 08 at 21:18. Category: GameEngine. New
Inverse Kinetics (IK) in Blender Game Engine. I thought this might be implemented in 2.46, but it wasn't, to my knowledge. I'm not sure how much coding this would take, but it sure would help me imporve my animations.

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6 (+6,-0)
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Render wire  
Written by Aka the 29 Aug 08 at 11:32. Category: Rendering. New
I know that you can achieve this result using some methods, but is it possible to implement something like render wire in render properties panel? It would be something like global option that when switch on render your scene with default gray material with wire frame on it. Very nice when it comes too big and complicated scenes.

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4 (+6,-2)
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selective Physics Visualisation button  
Written by Kirado the 23 Aug 08 at 21:18. Category: GameEngine. New
I propose a button that is ON by default under or near the buttons for actor,ghost,rigid body etc, but it can be turned OFF -->so that the view doesn't become so cluttered when you have Physics Visualisation turned on in the game menu.

Then you can see how the physics are being calculated on the selected objects only. It gets impossible to see after you have more than 5 objects on top of each other.

Not sure how hard it would be to implement.

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4 (+8,-4)
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Alpha-transparancy of an object  
Written by Ben the 24 Aug 08 at 15:52. Category: Tools. New
It would be cool to be able to make an object 10,20,30.. 90% transparent in the display window.
In edit mode, an object is displayed with the alpha-transparency of his texture. We can partly see through the mesh where the texture is partly "alpha-hidden".

See the 2 comments >>

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3 (+3,-0)
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Missing texture alert  
Written by fobsta the 24 Aug 08 at 15:51. Category: Interface. New
If an artist such as myself STUPIDLY moves his textures (when he's tidying up his directories) and Blender can't find them it would be great if there was a visual alert.

On a recent project it wasn't obvious there were missing textures in my scene.

Maybe a giant missing texture sign is drawn on the naked ploys?

I've started a thread here
http://blenderartists.org/forum/showthread.php?t=132348

thanks

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2 (+3,-1)
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change the direction of baked normals  
Written by metalliandy the 25 Aug 08 at 12:35. Category: Rendering. New
Currently the baked normalmaps from blender cannot be used in many other applications because the normals are baked in a different direction.

I suggest a feature to change the direction of the baked normals to allow a greater scale of use.

This image is the direction used by most applications
http://www.metalliandy.com/blender/xnormal.jpg

This image is the direction used by blender
http://www.metalliandy.com/blender/blender.jpg

(the UV's are a little different on each image)

Just a simple set of buttons to switch between the two would be great :)


See the 4 comments >>

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2 (+2,-0)
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3D cursor: save some different positions and lock/unlock actual position  
Written by lluc the 25 Aug 08 at 12:01. Category: Interface. New
Some times I pres LMB and change the position of 3D cursor accidentally, and I lost the 3D cursor position. It could be helpfully save differents positions and possibility to lock/unlock the movement of the 3D cursor withs LMB, for example in a view properties.

Sorry for my English!

See the 1 comments >>

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1 (+1,-0)
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Change vertex group name with renaming of bone  
Written by Tonttu the 23 Aug 08 at 13:46. Category: Others. New
Sometimes it would be nice to have a vertex group follow along with the renaming of the bone it is associated with. Could this just be the default behaviour? Would it ever cause inconvenience?

See the 1 comments >>